Last post took care of some of the revision of Basic Shader stuff on which I lost touch due to extreme crunch times at work & obviously hell lotsa Gaming! Somehow I always that instead of covering these topics at random, more systematic approach will suffice. So, I decided to dedicate a post completely on Various Lighting Models that exists in Computer Graphcis. Obviously, being noob as I am in Shader Programming, covering all the lighting models is next to impossible, but definitely, I will be posting some of the basic & advanced lighting models.
The various lighting models am planning to cover are :
Phong Lighting Model :
Cook Torrence Lighting Model :
Oren Nayar Lighting Model
The various lighting models am planning to cover are :
- Lambertian Lighting Model
- Phong Lighting Model
- Cook-Torrence Lighting Model
- Oren-Nayar Lighting Model
- Minneart Lighting Model
- Wards Anisotropic Lighting Model
- Non Photo Realistic Lighting ( NPR )
Lambertian Lighting Model :
Phong Lighting Model :
Cook Torrence Lighting Model :
Referred to the White Paper by North Carolina University
Oren Nayar Lighting Model
Reference :
Books :
Physically Based Rendering by Morgan Kauffman (Its a treat for any Math Lover)
Minneart Lighting Model
Minneart Lighting Model
Ward's Isotropic Lighting Model :
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